Game Analytics, one of AppsFlyer's integrated partners, is a powerful free tool that helps developers understand player behaviour so they can improve engagement, reduce churn and perfect monetization. It helps to visualize core gaming KPIs in one convenient view, and offers in-game benchmarking to see how your metrics stack up against more than 14,000 similar titles.
It takes just a few minutes to setup and it’s totally free of charge – no usage caps or hidden premium features! If you’d rather see the platform in action before integrating it with your title, just sign up to see a demo game with pre-populated data.
The platform is trusted by more than 40,000 game developers worldwide, from indies to world-renowned studios, and handles over five billion unique events every day across 2+ billion devices. GameAnalytics is widely integrated, with SDKs for every major game engine and platform. You can sign up for free today at: https://gameanalytics.com/
Some media sources restrict sharing data with 3rd parties. AppsFlyer cannot share user level data of users acquired through these media sources with 3rd party platforms or services. All installs from such media sources are therefore sent as organic.
For more details and a list of media sources that restrict sharing data with 3rd parties, click here.
Setting up GameAnalytics
Go to the dashboard of your app and click on Integrated Partners on the left bar.
Enter "Game Analytics" in the search field and click on its logo to open the Game Analytics configuration window.
The Game Analytics configuration window only makes use of the Integration tab.
For a detailed description of the Partner Configuration Window Header, click here.
The Integration Tab is divided into different sections as described below.
On the first visit here, you will need to toggle below. ON the Activate Partner button to enable setup of the integration tab's parameters. The toggle MUST be ON for as long as you work with the partner.
For more details about partner activation please click here.
Game Analytics connects with AppsFlyer via a unique Game Key. If you don't already have it, you must obtain it from Game Analytics to continue with the integration.
AppsFlyer can send automatic postbacks to Game Analytics user installs. Use this section to define sending these postbacks.
Select Events attributed to any partner or organic to send postbacks for any user that downloads the app to Game Analytics or select Off.
In-app event settings
In this section you can map your AppsFlyer events with Game Analytics via postbacks.
- Enter the Game Key again.
- Toggle In-App Event Postbacks to ON
- Select the Sending Option for all SDK defined events.
- Only events attributed to this partner for events coming only from users attributed to this partner
- Events attributed to any partner or organic to have your entire user base available to be reported to the partner
- Click Add Event to add an SDK Event to the list
- Complete the following parameters:
|SDK Event Name||The name of the event, as received by AppsFlyer either from the SDK integrated in your app, or from server to server events.
Tip - If you don't see the event you want in the list, make sure to activate the event on a device with a non-organic installation and recheck.
|Partner Event Identifier||The unique name or ID of each event as defined on Game Analytics's side.
Obtain the corresponding Event ID from Game Analytics and set in the text field.
When unchecked - AppsFlyer sends all the parameters of the rich in-app event to the partner, except for the revenue parameter, which is contained in the af_revenue parameter.
When checked - AppsFlyer sends all the parameters including the revenue value (if it exists in the event).
Once this configuration is saved, AppsFlyer begins sending the following data to Game Analytics for every non-organic install:
- Media Source
- Campaign name
Attribution link tab
Cost data is not supported in the integration with this partner.
Ad revenue tab
Ad Revenue is not supported in the integration with this partner.
Permissions are not available for Game Analytics.